Don't Try this at Home (Dungeon Core TV Book 5) by Michael Todd & Michael Anderle

Don't Try this at Home (Dungeon Core TV Book 5) by Michael Todd & Michael Anderle

Author:Michael Todd & Michael Anderle [Todd, Michael & Anderle, Michael]
Language: eng
Format: epub
Publisher: LMBPN Publishing
Published: 2024-05-29T00:00:00+00:00


Luther looked at the notepad in front of him. He could call up his stats whenever he wanted, but planning around the others was complicated. Having the numbers in front of him let him think about complex combos and strategies. Their recent rapid infusion gains gave him less time to experiment with and train using them, which could be a disadvantage. Theorizing was different than implementing new strategies in combat.

According to his internet searches, Team Cowboy’s true stats were out there, although almost everyone underestimated his mana capacity since he acquired absorbance infusions to squeeze out more mana. He still wouldn’t offer ambitious hackers free information, hence the paper-based notes.

There was another problem. Despite their infusion increases, the dungeons stubbornly refused to spit out treasure, and the prize money wasn’t enough for them to all afford new gear. That meant they could end up ranked higher without the complete gear to match it, making future non-mana-filtered dungeons more of a challenge.

One last round. With these stats, they couldn’t lose.

Luther

Improvements:

New Zealand: Acid Resistance, Endurance, Fireburst, Trap Awareness

Mongolia: Cold Resistance, Fire Absorption, Fire Resistance

Paris: Pain Resistance, Toughness

Colombia: Air Push, Water Spray

Physical Infusions: Acid Resistance +2*, Agility +2, Cold Resistance +1*, Endurance +3* (Second Wind), Fire Absorption +1, Fire Resistance +2*, Pain Resistance +2*, Poison Resistance +2, Shock Absorption +1, Speed +2, Strength +3 (Titan Strength +1), Toughness +4* (Regeneration +2)

Mana Infusions: Air Push +4 (Flight +2), Fireburst +3* (Fireball +1), Healing +2, Water Spray +1*

Mental Infusions: Mind Shield +2*, Trap Awareness +2*

Training Infusions: Spear +3 (Spear Storm +1)

Mana Capacity: B



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